VOXROSTER
CodexAdeptus CustodesShield Host

Shield Host

2 DP

Detachment Rule: Martial Mastery

The Custodians have perfected countless ways of making war, be it on a personal, tactical or strategic scale. At the start of the battle round , you can select one of the bullet points below. If you do, until the start of the next battle round, that bullet point’s effects apply. Each time an ADEPTUS CUSTODES model from your army with the Martial Ka’tah ability makes a melee attack, a successful unmodified Hit roll of 5+ scores a Critical Hit . Improve the Armour Penetration characteristic of melee weapons equipped by ADEPTUS CUSTODES models from your army with the Martial Ka’tah ability by 1.

Shield Host

Force Disposition: PURGE THE FOE Detachment Points: 2

Enhancements

Auric Mantle (15pts) Shield-Captain or Blade Champion model only. Add 2 to the bearer's Wounds characteristic.

Castellan’s Mark (20pts) After both players have deployed their armies, you can select up to two ADEPTUS CUSTODES units from your army (excluding ANATHEMA PSYKANA units) and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how  any units are already in Strategic Reserves.

From the Hall of Armouries (25pts) Add 1 to the Strength and Damage characteristics of the bearer's melee weapons.

Panoptispex (5pts) While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES COVER] ability.

Stratagems

ARCANE GENETIC ALCHEMY

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Shield Host

The Adeptus Custodes are individually engineered on a molecular level using secrets of genetic alchemy that render them virtual demigods in battle. WHEN: Any phase, just after a mortal wound has been allocated to an ADEPTUS CUSTODES model from your army(excluding ANATHEMA PSYKANA models). TARGET: That ADEPTUS CUSTODES model’s unit. EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 4+ ability against mortal wounds .

AVENGE THE FALLEN

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Shield Host

The loss of a single Talon of the Emperor is commemorated by the tolling of the Bell of Lost Souls on Terra, and by their comrades’ bloody vengeance on the battlefield. WHEN: Start of the Fight phase . TARGET: One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that is below its Starting Strength . EFFECT: Until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit. If your unit is Below Half-strength , until the end of the phase, add 2 to the Attacks characteristic of those melee weapons instead.

MULTIPOTENTIALITY

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Shield Host

So widely skilled and studied are the Custodians that, whatever situation they find themselves in, they have the martial wisdom to prevail. WHEN: Your Movement phase . TARGET: One ADEPTUS CUSTODES unit from your army that Fell Back this phase. EFFECT: Until the end of your turn, that unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

UNWAVERING SENTINELS

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Shield Host

Once the Custodians have laid claim to a location, they defend it with incredible tenacity and skill. WHEN: Fight phase , just after an enemy unit has selected its targets. TARGET: One ADEPTUS CUSTODES INFANTRY unit from your army (excluding ANATHEMA PSYKANA units) that is within range of an objective marker you control and that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a melee attack targets your unit, subtract 1 from the Hit roll .

VIGILANCE ETERNAL

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Shield Host

Simply because the Adeptus Custodes do not stand sentinel over a strategic location or asset, does not mean that it - or any who would threaten it - escapes their gaze. WHEN: Your Movement phase . TARGET: One ADEPTUS CUSTODES BATTLELINE unit from your army (excluding ANATHEMA PSYKANA units) within range of an objective marker you control. EFFECT: That objective marker remains under your control even if you have no models within range of it, until your opponent controls it at the start or end of any turn.