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CodexFactionsWhite ScarsSuboden Khan

Suboden Khan

M12"
T5
SV3+
W8
LD6+
OC2

Composition & Wargear

Suboden Khan
Choose one Wargear Onslaught Gatling Cannon (max 1) / Stormtooth (max 1) / Power Sword (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Onslaught Gatling Cannon 24"82+ 501
Heavy Bolt Pistol 18"12+ 4-11

Melee Weapons

WeaponRangeAWSSAPD
Stormtooth Melee62+ 6-22
Power Sword Melee82+ 5-21

Abilities

Spear of Chogoris Datasheet

This model’s unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back. If that unit is already eligible to shoot and declare a charge in a turn in which it Advanced, add 1 to Advance and Charge rolls made for that unit instead.

Skilled Riders Datasheet

Each time a model in this model’s unit makes a Normal, Advance, Fall Back or Charge move, it can move horizontally through terrain features.

Leader Datasheet

This model can be attached to the following units: 

OUTRIDER SQUAD

Oath of Moment Core

If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.

Devastating Wounds Core

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.  Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.  Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound* is lost.

Lance Core

Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.

Anti Core

This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound. Example:* An attack made with an [ANTI-VEHICLE 4+] weapon against a Vehicle unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon against a Psyker unit will result in a critical wound on an unmodified wound roll* of 2+.