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CodexFactionsRaven GuardKayvaan Shrike

Kayvaan Shrike

M12"
T4
SV3+
W5
LD6+
OC1

Composition & Wargear

Kayvaan Shrike
Equipped Blackout, The Raven's Talons

Ranged Weapons

WeaponRangeABSSAPD
Blackout 18"22+ 5-12

Melee Weapons

WeaponRangeAWSSAPD
The Raven's Talons Melee72+ 5-22

Abilities

Trifold Path of Shadow Datasheet

While this model is leading a unit, models  in this unit cannot be targeted by ranged attacks unless the attacking model is within 12".

Echo of the Ravenspire Datasheet

At the end of your opponent’s turn, if this model’s unit is not within Engagement Range of any enemy models, you can remove it from the battlefield and place it into Strategic Reserves.

Leader Datasheet

This model can be attached to the following units:

■ ASSAULT INTERCESSORS WITH JUMP PACKS ■ VANGUARD VETERAN SQUAD WITH JUMP PACKS

Inspiring Commander Datasheet

If you include this model in your army, until the end of the battle, non-Character models in Assault Intercessors with Jump Packs units from your army have an Objective Control characteristic of 2 while they are not Battle-shocked.

Oath of Moment Core

If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.

Lone Operative Core

Unless part of an attached unit, this unit is not visible to enemy models unless they are within 12" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within 12" of this unit.  If this ability takes the form Lone Operative X", unless part of an attached unit, this unit is not visible to enemy models unless they are within X" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within X" of this unit.

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Stealth Core

If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).

Pistol Core

[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. 

Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06). When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:  - One or more of its [CLOSE-QUARTERS] weapons.  - One or more of its other ranged weapons.

Precision Core

While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.

Twin-linked Core

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.