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CodexFactionsLeagues of Votann

Leagues of Votann

Brandfast Oathband

2 DP

Brandfast Oathband

Detachment Rule: Mobile Sensor Relays

LEAGUES OF VOTANN TRANSPORT units from your army have the following ability: Firebase Control (Aura): While a friendly LEAGUES OF VOTANN INFANTRY unit is wholly within 6" of this TRANSPORT, ranged weapons equipped by models in that INFANTRY unit have the [SUSTAINED HITS 1] ability.

Force Disposition: TAKE AND HOLD Detachment Points: 2

Enhancements

Precursive Judgement (15pts) While the bearer's unit is wholly within 6" of one or more friendly Leagues of Votann Transport units, you can target the bearer's unit with the Fire Overwatch Stratagem for 0CP and hits are scored on an unmodified Hit roll of 5+ while resolving that Stratagem.

Signature Restoration (5pts) Each time a friendly Leagues of Votann model is repaired using the bearer's Forgewrought Expertise ability, that model regains one additional lost wound.

Tactical Alchemy (10pts) In your Command phase, if the bearer's unit is in range of one or more objective markers you control that are not in your deployment zone, you can spend 1YP. If you do, roll one D6: on a 4+, you gain 1CP.

Trivärg Cyber Implant (40pts) In your Shooting phase, each time the bearer's unit is selected to shoot, if it disembarked from a Transport this turn, or if you spend 2YP, until the end of the phase, ranged weapons equipped by model in that unit have the [Sustained Hits 2] ability.

Stratagems

Dêlve Assault Shift

2 DP

Dêlve Assault Shift

Detachment Rule: Fury From The Dêlve

CTHONIAN BESERKS units from your army have the Deep Strike ability. CTHONIAN BESERKS units from your army gain the BATTLELINE keyword.

Force Disposition: PURGE THE FOE Detachment Points: 2

Enhancements

Dêlvewerke Navigator (25pts)

Multiwave System Jammer (10pts) Once per battle, in your Movement phase, if the bearer is on the battlefield, it can use this Enhancement. If it does, select one friendly Cthonian unit that is in Reserves. Until the end of the phase, for the purposes of setting up that unit on the battlefield, treat the current battle round number as one higher than it actually is.

Piledriver (15pts) Each time the bearer's unit is selected to fight, the bearer can use this Enhancement. If it does, spend up to 2YP and, until the end of the phase, add the number of YP you just spent to the Damage characteristic of the bearer's melee weapons.

Quake Supervisor (20pts) While the bearer is within 3" of one or more friendly Leagues of Votann Artillery units, the bearer has the Lone Operative ability, and each time one of those Artillery units makes a ranged attack that targets an enemy unit visible to the bearer, add 1 to the Hit roll.

Stratagems

Farseekers

1 DP

Farseekers

Detachment Rule: Eye of the Hunt

Friendly HERNKYN units' ranged attacks that target a unit within 12" have +1 to hit rolls.

Force Disposition: RECONNAISSANCE Detachment Points: 1

Enhancements

Pan-spectral Lockons (Upgrade) (10pts)

Shroudwërke Talismans (Upgrade) (15pts)

Stratagems

Hearthband

3 DP

Hearthband

Detachment Rule: Methodical Annihilation

Each time a LEAGUES OF VOTANN model from your army makes an attack with a weapon that targets the closest eligible target or a target that is within Engagement Range of that model's unit: Re-roll a Wound roll of 1. If your unit is a KÂHL, EINHYR HEARTHGUARD or ÛTHAR THE DESTINED unit, improve the Armour Penetration characteristic of that attack by 1.

Force Disposition: PRIORITY ASSETS Detachment Points: 3

Enhancements

Bastion Shield (25pts) Each time a ranged attack targets the bearer’s unit, if the attacking model is within 12" of the bearer’s unit, worsen the Armour Penetration characteristic of that attack by 1. If you spend 1YP, until the end of the phase, if the attacking model is within 18" of the bearer’s unit, worsen the Armour Penetration characteristic of that attack by 1 instead.

High Kâhl (30pts) In the Fight phase, when a model in this unit is destroyed, if this unit has not been selected to fight this phase, roll one D6: on a 4+, do not remove that model from the battlefield; after this unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.

Ironskein (10pts) This model has +2W.

Quake Multigenerator (15pts) In your Shooting phase, after the bearer has shot, select one enemy unit (excluding TITANIC units) hit by one or more of those attacks. Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

Stratagems

Hearthfyre Arsenal

2 DP

Hearthfyre Arsenal

Detachment Rule: Optimal Application

At the end of your Command phase, you gain 1YP for each objective marker you control that is not within your deployment zone and has one or more IRON-MASTER and/or MEMNYR STRATEGIST models from your army within range of it (to a maximum of 2YP gained from this Detachment rule per turn). In your Shooting phase, each time a BRÔKHYR, IRONKIN STEELJACKS or ARKANYST EVALUATOR unit from your army is selected to shoot, you can spend 1YP. If you do, until the end of the phase, each time a model in that unit makes an attack, re-roll a Hit roll of 1.

Force Disposition: PRIORITY ASSETS Detachment Points: 2

Enhancements

Calculated Tenacity (15pts) While the bearer is leading a unit, add 1 to the Objective Control characteristic of models in that unit.

Fârstrydr Node (20pts)

Graviton Vault (5pts) In your Shooting phase, after the bearer has shot, and in the Fight phase, after the bearer has fought, select one enemy Monster or Vehicle unit hit by one or more of those attacks. Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

Mantle of Elders (10pts) Each time the bearer's unit is selected to shoot, if you spend YP using the Optimal Application Detachment rule when doing so, you can roll one D6: on a 2+, you gain 1YP.

Stratagems

Hearthguard Covenant

1 DP

Hearthguard Covenant

Detachment Rule: Avatars of the Ancestors

Friendly Kâhl/Einhyr champion/Einhyr Hearthguard/Ûthar the Destined units' ranged attacks that target a unit within 9" can re-roll wound rolls of 1. This detachment has the HEARTHGUARD tag and cannot be taken with another HEARTHGUARD detachment.

Force Disposition: PRIORITY ASSETS Detachment Points: 1

Enhancements

High Kâhl (30pts) In the Fight phase, when a model in this unit is destroyed, if this unit has not been selected to fight this phase, roll one D6: on a 4+, do not remove that model from the battlefield; after this unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.

Ironskein (10pts) This model has +2W.

Stratagems

Mercenary Oathband

2 DP

Mercenary Oathband

Detachment Rule: Ruthless Reinvestment

Your LEAGUES OF VOTANN units do not have the Hostile Acquisition or Fortify Takeover abilities except as described in this rule. At the start of the battle, your LEAGUES OF VOTANN units have the Hostile Acquisition ability. At the end of your Command phase, you can spend 3YP. If you do, LEAGUES OF VOTANN units from your army lose the Hostile Acquisition ability and gain the Fortify Takeover ability, or vice versa.

Force Disposition: TAKE AND HOLD Detachment Points: 2

Enhancements

Asset Manipulator (25pts) At the start of the Command phase, you can spend 3YP. If you do, until the end of the turn, while an enemy unit is within 3” of the bearer, subtract 1 from the Objective Control characteristic of models in that enemy unit.

Etacarn SB9 Targeting Implant (15pts) Each time a model in the bearer’s unit makes an attack, re‑roll a Hit roll of 1. Each time the bearer’s unit is selected to shoot or fight, you can spend 3YP. If you do, until the end of the phase, each time a model in the bearer’s unit makes an attack, that attack has the [SUSTAINED HITS 1] ability.

Mercenary Prospector (20pts) Each time an enemy unit is destroyed by the bearer’s unit, gain 2YP.

Metaphysical Brokerage (20pts) At the end of your turn, if the bearer is on the battlefield and you gained fewer than 3YP this turn, you gain an amount of YP equal to the difference.

Stratagems

Needgaârd Oathband

2 DP

Needgaârd Oathband

Detachment Rule: Martial Leverage

Each time an enemy unit is destroyed, you gain 1YP.

Force Disposition: PURGE THE FOE Detachment Points: 2

Enhancements

Ancestral Crest (15pts) Once per turn, when you target the bearer's unit with the Command Re-roll Stratagem, the bearer can use this Enhancement. If it does, spend 1YP and reduces the CP cost of that Stratagem by 1CP.

Dead Reckoning (10pts) Leagues of Votann model only. At the end of the turn, if the bearer is on the battlefield and you spent no YP in that turn, you gain 1YP.

Iron Ambassador (5pts) Leagues of Votann model equipped with an Autoch-pattern combi-bolter only. Once per battle, when the bearer's unit is selected to shoot, the bearer can use this Enhancement. If it does, spend up to 3YP, and, until the end of the phase, add the number of YP you just spent to the Damage characteristic of the bearer's ranged weapons.

Oathbound Speculator (30pts) Each time a model in the bearer's unit makes an attack, re-roll a Wound roll of 1. Each time the bearer's unit is selected to shoot or fight, you can spend 3YP. If you do, until the end of the phase, each time a model in the bearer's unit makes an attack, add 1 to the Wound roll.

Stratagems

Persecution Prospect

2 DP

Persecution Prospect

Detachment Rule: Assailed From Every Angle

LEAGUES OF VOTANN units from your army have the following ability: Guerrilla Adepts: In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding MONSTERS and VEHICLES). Until the end of the phase, attacks made by models in this unit can only target that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements and Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it.

Force Disposition: DISRUPTION Detachment Points: 2

Enhancements

Eye for Weakness (25pts) Each time a model in the bearer's unit makes an attack that targets an assailed unit, add 1 to the Wound roll.

Nomad Strategist (20pts) Once per battle, at the end of your opponent's Fight phase, if the bearer is on the battlefield, it can use this Enhancement. If it does, select one Hernkyn unit from your army, and, for every 2YP you just spent, select up to one additional Hernkyn unit from your army. You can remove those units from the battlefield and place them into Strategic Reserves. You cannot select a unit that is within Engagement Range of one or more enemy units (excluding assailed units).

Surgical Saboteur (10pts) In your Shooting phase, after this model has shot, select one Monster or Vehicle unit hit by one or more of those attacks; until the start of your next Shooting phase, that model is pinned.

Writ of Acquisition (10pts) In your Shooting phase, after the bearer's unit has shot, you gain 1YP for each assailed unit hit by one or more of those attacks (to a maximum of 3YP).

Stratagems