Persecution Prospect
Detachment Rule: Assailed From Every Angle
LEAGUES OF VOTANN units from your army have the following ability: Guerrilla Adepts: In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding MONSTERS and VEHICLES). Until the end of the phase, attacks made by models in this unit can only target that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements and Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it.
Force Disposition: DISRUPTION
Detachment Points: 2
Enhancements
Eye for Weakness (25pts)
Each time a model in the bearer's unit makes an attack that targets an assailed unit, add 1 to the Wound roll.
Nomad Strategist (20pts)
Once per battle, at the end of your opponent's Fight phase, if the bearer is on the battlefield, it can use this Enhancement. If it does, select one Hernkyn unit from your army, and, for every 2YP you just spent, select up to one additional Hernkyn unit from your army. You can remove those units from the battlefield and place them into Strategic Reserves. You cannot select a unit that is within Engagement Range of one or more enemy units (excluding assailed units).
Surgical Saboteur (10pts)
In your Shooting phase, after this model has shot, select one Monster or Vehicle unit hit by one or more of those attacks; until the start of your next Shooting phase, that model is pinned.
Writ of Acquisition (10pts)
In your Shooting phase, after the bearer's unit has shot, you gain 1YP for each assailed unit hit by one or more of those attacks (to a maximum of 3YP).