VOXROSTER
CodexFactionsImperial KnightsArmiger Warglaive

Armiger Warglaive

M12"
T9
SV3+
W14
LD7+
OC6

Composition & Wargear

Armiger Warglaive
Choose one Wargear Reaper chain-cleaver (max 1) / Thermal spear (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Thermal spear 18"23+ 12-4D6
Meltagun 12"13+ 9-4D6
Questoris heavy stubber 36"33+ 4-11

Melee Weapons

WeaponRangeAWSSAPD
Reaper chain-cleaver - strike Melee43+ 10-33
Reaper chain-cleaver - sweep Melee83+ 8-21

Abilities

Impetuous Glory Datasheet

Each time this model makes a charge move, until the end of the turn, add 1 to the Attacks characteristic of this model's reaper chain-cleaver - strike profile, and add 2 to the Attacks characteristic of this model's reaper chain-cleaver - sweep profile.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Damaged: 1-5 Wounds Remaining Ability

While this model has 1-5 wounds remaining, subtract 3 from this model's Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

Invulnerable Save (5+*) Ability

This model has a 5+ invulnerable save against ranged attacks.

Code Chivalric Core

If your Army Faction is Imperial Knights, at the end of the Read Mission Objectives step, you must determine your army's Oath for the coming battle. An Oath consists of two parts - one Deed and one Quality. There are three options for each part.

To determine your army's Deed, you can either select one Deed or you can randomly select one Deed by rolling a D6 and consulting the relevant table. The selected Deed will describe what needs to be achieved in order to complete that Deed.

To determine your army's Quality, you can either select one Quality or you can randomly select one Quality by rolling a D6 and consulting the relevant table. Until the end of the battle, the ability described in the Quality selected applies to all models in your army with this ability.

The first time your selected Deed is completed your Oath is fulfilled and, until the end of the battle, your army becomes Honoured and you gain 2CP, or 3CP if you randomly selected your Deed and/or Quality (CP gained in this way are an exemption to the Core Rules that limit the maximum number of CP you can gain per battle round to 1).

Melta Core

This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.  Example:* A model targets a unit that is within half range of a [MELTA 2] weapon with a D characteristic of D6. While resolving those attacks, that weapon has a D characteristic of D6+2**.