VOXROSTER
CodexFactionsAdeptus TitanicusWarhound Titan

Warhound Titan

M14"
T13
SV2+
W40
LD6+
OC16

Composition & Wargear

Warhound Titan
Equipped Warhound feet

Ranged Weapons

WeaponRangeABSSAPD
Warhound vulcan mega-bolter 48"203+ 6-12
Warhound inferno gun 24"3D6N/A 7-23
Warhound plasma blastgun - standard 72"2D6+33+ 9-34
Warhound plasma blastgun - supercharge 72"2D6+33+ 10-35
Warhound turbo-laser destructor 72"D3+33+ 20-32D6

Melee Weapons

WeaponRangeAWSSAPD
Warhound feet Melee84+ 10-12

Abilities

Flank Speed Datasheet

Each time this model Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 8" to the Move characteristic of this model.

Damaged: 1-13 wounds remaining Datasheet

While this model has 1-13 wounds remaining, subtract 8 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

Striding Colossus Datasheet

Each time you target this model with a Stratagem, you must spend twice that Stratagem’s stated CP cost to do so.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Super-Heavy Walker Core

Each time a unit with this ability makes a normal, advance or fall-back move:  - Models in that unit can move through models (including MONSTER/VEHICLE models, but excluding TITANIC models) and can move horizontally through sections of terrain features that are 4" or less in height.  - Before moving that unit, you can select for all models in that unit to have the MOBILE keyword until that move ends. If you do, when that move ends, roll one D6: on a 1, that unit is battle-shocked.  Designer’s Note:* Gaining the MOBILE keyword for the duration of a move will enable models in that unit to move horizontally through dense terrain features* (13.06).

Sustained Hits Core

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X. Example: An attack made with a *[SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).

Ignores Cover Core

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).

Torrent Core

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).

Hazardous Core

Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.