Cohort Acquisitus
1 DPCohort Acquisitus
Force Disposition: RECONNAISSANCE Detachment Points: 1
Enhancements
Explorator Dispensation (20pts) This unit has Infiltrators.
Stealth-screened Cybercanids (Upgrade) (15pts)
Force Disposition: RECONNAISSANCE Detachment Points: 1
Explorator Dispensation (20pts) This unit has Infiltrators.
Stealth-screened Cybercanids (Upgrade) (15pts)
In advance of a Cohort Cyberneticas battles, the Legios most talented Datasmiths will feed dogmatic auto-scripture into the programming cores of their robotic charges, as well as oracular schematics and tactical hymnals that delineate the strategy to come. So blessed, the Cohorts robots add their own grinding chants of static to a systematic chorus of praise in the Omnissiah’s name. Add 2" to the Move characteristic of models in LEGIO CYBERNETICA units from your army. In addition, unless that unit is Battle-shocked , add 1 to the Objective Control characteristic of models in that unit.
Force Disposition: TAKE AND HOLD Detachment Points: 2
Arch-negator (5pts) Ranged weapons equipped by the bearer have the [ANTI-VEHICLE 4+] ability.
Emotionless Clarity (10pts) Once per turn, when a friendly LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE model with the Deadly Demise ability that is within 12" of the bearer is destroyed, the bearer can use this Enhancement. If it does, do not roll to determine whether any mortal wounds are inflicted as a result of that model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted.
Lord of Machines (15pts) Once per turn, at the start of your opponent’s Shooting phase, select one enemy Vehicle unit within 12" of and visible to the bearer. That unit must take a Leadership test: if that test is passed, until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll; if that test is failed, that unit is not eligible to shoot this phase.
Necromechanic (20pts) Once per battle round, when a saving throw made for a friendly Legio Cybernetica or Adeptus Mechanicus Vehicle model within 12" of the bearer is failed, the bearer can use this Enhancement. If they do, change the Damage characteristic of that attack to 0.
Force Disposition: DISRUPTION Detachment Points: 2
Data-blessed Autosermon (15pts) Once per battle, at the start of your Command phase, you can select the Benediction of the Omnissiah you did not select at the start of the first battle round. Until the start of your next Command phase, that Benediction of the Omnissiah is active for the bearer’s unit in addition to the one that is currently active for your army.
Mantle of the Gnosticarch (10pts) Each time an attack is allocated to the bearer, change the Damage characteristic of that attack to 1.
Mechanicus Locum (5pts) The bearer has a Leadership characteristic of 6+ and, once per battle, at the start of any phase, you can select one friendly CULT MECHANICUS unit that is Battle-shocked and within 12" of the bearer. That unit is no longer Battle-shocked.
Temporcopia (20pts) The bearer’s unit has the Fights First ability.
Force Disposition: PURGE THE FOE Detachment Points: 3
Belicosa-class Capacitor Vanes (25pts)
Martial Signatum Amplificator (15pts)
Omnicogitator (25pts)
Omnissiah’s Fury (10pts)
In their eternal quest for the acquisition of knowledge and technology, Tech-Priests require superhuman efforts from the troops under their command. At the start of your Command phase , select one objective marker . Until the start of your next Command phase, that objective marker is your Acquisition objective marker. Each time an ADEPTUS MECHANICUS model from your army makes an attack, if that model’s unit is within range of your Acquisition objective marker, or if the target of that attack is within range of your Acquisition objective marker, re-roll a Wound roll of 1.
Force Disposition: PRIORITY ASSETS Detachment Points: 2
Artisan (10pts) While the bearer is leading a unit that is within range of your Acquisition objective marker, once per phase, you can change the result of one Hit roll, one Wound roll or one saving throw made for that unit to an unmodified 6.
Genetor (20pts) While the bearer is leading a unit that is within range of your Acquisition objective marker, models in that unit have a 4+ invulnerable save.
Logis (15pts) While the bearer is leading a unit, each time a model in that unit makes an attack that targets a unit within range of your Acquisition objective marker, add 1 to the Hit roll.
Magos (10pts) At the end of your Command phase, if the bearer is within range of your Acquisition objective marker, roll one D6: on a 4+, you gain 1CP.
Force Disposition: PURGE THE FOE Detachment Points: 3
Cognitive Reinforcement (30pts) ADEPTUS MECHANICUS model only (excluding CYBERNETICA DATASMITH models). The Conqueror Imperative and Protector Imperative are both active for the bearer’s unit.
Inloaded Lethality (15pts) Tech-Priest Dominus or Tech-Priest Manipulus model only. Add 3 to the Attacks characteristic of the bearer’s melee weapons and add 1 to the Damage characteristic of the bearer’s melee weapons.
Sanctified Ordnance (10pts) ADEPTUS MECHANICUS model only. Add 6" to the range characteristic of ranged weapons equipped by models in the bearer’s unit and, each time a Hazardous test is taken for that unit, you can re‑roll the result.
Transoracular Dyad Wafers (15pts) CYBERNETICA DATASMITH model only. When the bearer is attached to a Kastelan Robots unit, until the end of the battle, models in that unit gain the Halo Override keyword. That unit cannot be selected when selecting units as part of the Noospheric Transference Detachment rule.
Force Disposition: PRIORITY ASSETS Detachment Points: 1
TL-4ø9 (30pts)
Vingh’s Wafers of Dynamism (25pts) At the start of the first battle round, if this unit is an attached unit, this unit has MOBILE until the end of the battle.
Force Disposition: DISRUPTION Detachment Points: 1
Electromiasmic Brazier (10pts) This model has Stealth.
Voltagheist Reliquary (15pts) Enemy units cannot target this unit with snap shooting attacks.
Force Disposition: TAKE AND HOLD Detachment Points: 2
Autoclavic Denunciation (15pts)
Malphonic Susurrus (20pts) While the bearer is leading a unit, models in that unit have the Stealth ability.
Peerless Eradicator (20pts) While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Radial Suffusion (25pts) From the second battle round onwards, when resolving the Fallout effect of the Rad-bombardment Detachment rule, if the bearer is on the battlefield, roll one D6 for each enemy unit within 6" of your opponent’s deployment zone, in addition to those that are within your opponent’s deployment zone.
Hunter Cohorts combine a mastery of stealth warfare and cogitational analysis with stealth screen projectors and target-fouling apparatuses. They are elusive foes to face, and especially sinister to those they have designated as prey. SKITARII INFANTRY , SKITARII MOUNTED and IRONSTRIDER BALLISTARII units from your army have the Stealth ability, and each time a ranged attack targets a SICARIAN unit from your army, unless the attacking model is within 12", the target has the Benefit of Cover against that attack.
Force Disposition: RECONNAISSANCE Detachment Points: 2
Battle-sphere Uplink (25pts) In your Shooting phase, after the bearer’s unit has shot, if it is not within Engagement Range of one or more enemy units, that unit can make a Normal move of up to 6". If it does, until the end of the turn, that unit is not eligible to declare a charge.
Cantic Thrallnet (25pts) At the start of the battle round, you can select one friendly SKITARII unit within 12" of the bearer. Until the start of the next battle round, the Protector Imperative and the Conqueror Imperative are both active for that unit.
Clandestine Infiltrator (15pts) The bearer, and models in any unit they are leading, have the Infiltrators and Scouts 6" abilities.
Veiled Hunter (10pts) After both players have deployed their armies, you can select up to three SKITARII INFANTRY units from your army and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.