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CodexT'au EmpireMont’Ka

Mont’Ka

3 DP

Mont’Ka

Force Disposition: PURGE THE FOE Detachment Points: 3

Enhancements

Coordinated Exploitation (30pts)

Exemplar of the Mont’ka (10pts)

Strategic Conqueror (15pts)

Strike Swiftly (35pts)

Stratagems

AGGRESSIVE MOBILITY

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Mont’ka

By advancing swiftly into commanding positions, Mont’ka forces maximise the benefits of their enemies' shock and disorientation. WHEN: Your Movement phase . TARGET: One T’AU EMPIRE unit from your army that has not been selected to move this phase. EFFECT: Until the end of the phase, if your unit Advances , do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.

COMBAT DEBARKATION

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Mont’ka

The most aggressive Fire caste warriors sometimes spring from moving transports, roll with the impact of landing, and come up with weapons already blazing. WHEN: Your Shooting phase . TARGET: One T’AU EMPIRE INFANTRY unit from your army that disembarked from a TRANSPORT this turn. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets the closest enemy unit, you can re-roll the Wound roll .

FOCUSED FIRE

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Mont’ka

Mont’ka doctrine heavily emphasises the massed concentration of fire upon a single target at a time, obliterating each component of the enemy force in succession with a series of unrelenting barrages. WHEN: Start of your Shooting phase . TARGET: Two T’AU EMPIRE units from your army that have not been selected to shoot this phase, and one enemy unit. EFFECT: Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target for that attack), and when resolving that attack, improve the Armour Penetration characteristic by 1. RESTRICTIONS: You cannot use this Stratagem during the fourth or fifth battle rounds .

PINPOINT COUNTER-OFFENSIVE

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Mont’ka

Mont’ka emphasises rapid evolving threat-analysis and the application of overwhelming firepower to eliminate emergent high-priority targets. WHEN: Any phase. TARGET: One T’AU EMPIRE unit (excluding KROOT units) from your army that was just destroyed . You can use this Stratagem on that unit even though it was just destroyed. EFFECT: Until the end of the battle, each time a T’AU EMPIRE unit (excluding KROOT units) from your army makes an attack that targets the enemy unit that just destroyed your unit, you can re-roll the Hit roll .

PULSE ONSLAUGHT

Cost: 2CP Type: Strategic Ploy Stratagem Detachment: Mont’ka

Rather than charge into hand-to-hand combat, T’au soldiery instead intensify their fire patterns, pinning their advancing foes and staving off their onslaught. WHEN: Your Shooting phase . TARGET: One T’AU EMPIRE INFANTRY unit (excluding KROOT units) from your army that has just shot, and one enemy unit (excluding MONSTERS and VEHICLES ) hit by one or more of those attacks. EFFECT: Until the end of your opponent’s next turn, that enemy unit is shaken. While a unit is shaken, subtract 2 from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.