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CodexSpace MarinesAnvil Siege Force

Anvil Siege Force

2 DP

Detachment Rule: Shield of the Imperium

Across blood-drenched battlefields, within towering citadels and isolated orbital stations, the Angels of Death throw back tides of traitors, mutants, xenos and heretics, and purge enemy holdings of foes thanks to their disciplined strategies and fighting skills. All who oppose them are met with volleys of deadly accurate firepower long before they reach the battle-brothers’ razor-sharp blades. Ranged weapons equipped by ADEPTUS ASTARTES models from your army have the [HEAVY] ability. If such a weapon already has this ability, each time an attack is made with that weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to the Wound roll .

Anvil Siege Force

Force Disposition: TAKE AND HOLD Detachment Points: 2

Enhancements

Architect of War (25pts)

Fleet Commander (15pts)

Indomitable Fury (20pts)

Stoic Defender (15pts)

Stratagems

BATTLE DRILL RECALL

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Anvil Siege Force

Space Marines train for countless hours to master their weapons and in the heat of battle can trigger mnemonic patterning to recall their ritual drills and ensure the foe’s destruction. WHEN: Your Shooting phase . TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. If your unit Remained Stationary this turn, then until the end of the phase, each time a model in your unit makes a ranged attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.

NO THREAT TOO GREAT

Cost: 2CP Type: Battle Tactic Stratagem Detachment: Anvil Siege Force

To combat an entrenched force of Space Marines, foes resort to armoured vehicles or packs of murderous monstrosities. Even the greatest of behemoths has a chink in its armour and the Adeptus Astartes are well versed in exploiting such weaknesses. WHEN: Your Shooting phase . TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets a MONSTER or VEHICLE unit, you can re-roll the Wound roll .

NOT ONE BACKWARDS STEP

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Anvil Siege Force

Siege warfare is incomparably brutal. Space Marines battle with the fiercest determination to achieve victory, and will fight unto death to hold every defensive line or to secure gains they have wrested from the enemy. WHEN: Your Command phase . TARGET: One ADEPTUS ASTARTES INFANTRY unit from your army within range of an objective marker . EFFECT: Until the end of the turn, double the Objective Control characteristic of models in your unit, but it must Remain Stationary this turn.

RIGID DISCIPLINE

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Anvil Siege Force

Cleaving to duty, the Adeptus Astartes refuse to be drawn out of position. Instead they secure ground to establish new fire lines to the enemy. WHEN: End of the Fight phase . TARGET: One ADEPTUS ASTARTES unit from your army that is within Engagement Range of one or more enemy units. EFFECT: Your unit can immediately make a Fall Back move of up to 6". RESTRICTIONS: When making that move, your unit must end that move either wholly within your deployment zone or within range of an objective marker .