VOXROSTER
CodexGrey KnightsWarpbane Task Force

Warpbane Task Force

3 DP

Warpbane Task Force

Force Disposition: PURGE THE FOE Detachment Points: 3

Enhancements

Mandulian Reliquary (20pts)

Paragon of Sanctity (10pts)

Phial of the Abyss (15pts)

Radiant Champion (15pts)

Stratagems

AEGIS ETERNAL

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Warpbane Task Force

Channelling their shared psychic potential, these warriors form a coruscating aurora that courses through the warding sigils of their armour, causing them to flare with protective power. WHEN: Your opponent’s Shooting phase , just after an enemy unit has selected its targets. TARGET: One GREY KNIGHTS INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit that are wholly within your Hallowed Ground have a 4+ invulnerable save .

FIRES OF COVENANT

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Warpbane Task Force

As the enemy moves close, these warriors draw upon their pledges of duty and the bonds of their brotherhood to unleash a fiery conflagration of arcane death. WHEN: Start of your opponent’s Movement phase . TARGET: One GREY KNIGHTS INFANTRY unit from your army. EFFECT: Until the end of the phase, each time an enemy unit is set up or ends a Normal , Advance or Fall Back move within 6" of your unit, roll one D6, adding 2 to the result if your unit is wholly within your army’s Hallowed Ground : on a 4+, that enemy unit suffers D3 mortal wounds .

FLAMES OF SANCTITY

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Warpbane Task Force

As the Purifiers battle, their pooled psychic might manifests in a corona of flame that is anathema to the unclean. WHEN: End of the Fight phase . TARGET: One PURIFIER SQUAD unit from your army that was eligible to fight this phase. EFFECT: Roll one D6 for each enemy unit within 6" of your unit, adding 1 to the result if your unit includes CASTELLAN CROWE : on a 4+, that enemy unit suffers D3 mortal wounds .

HALLOWED BEACON

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Warpbane Task Force

Newly sanctified ground serves as a luminescent beacon to guide warded battle-brothers stepping through glowing empyric gateways. WHEN: Reinforcements step of your Movement phase . TARGET: One GREY KNIGHTS INFANTRY unit (excluding TERMINATOR units) that is arriving using the Deep Strike or Teleport Assault abilities this phase. EFFECT: Set up your unit wholly within your army’s Hallowed Ground and more than 6" horizontally away from all enemy units.

SANCTIFIED KILL ZONE

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Warpbane Task Force

As new ground is seized and consecrated, so are the Grey Knights lent greater ferocity and resolve. WHEN: Your Shooting phase or the Fight phase . TARGET: One GREY KNIGHTS unit from your army that has not been selected to shoot or fight this phase and that is wholly within your army’s Hallowed Ground . EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1, or, re-roll the Wound roll instead if your unit is a PURIFIER SQUAD .