VOXROSTER
CodexGenestealer CultsOutlander Claw

Outlander Claw

2 DP

Detachment Rule: Rapid Takeover

Whether forming loose clans of wandering nomads or militarised rapid-reaction corps, the cultists of Outlander Claws use their experience to launch assaults on prominent targets. Swiftly exploiting or rigging them with proximity charges, they can deny resources to the enemy without yoking themselves to a static defence. While a GENESTEALER CULTS MOUNTED or GENESTEALER CULTS VEHICLE model from your army is not Battle-shocked , add 1 to its Objective Control characteristic. In addition, at the end of your Command phase , if one or more ATALAN JACKALS units from your army are within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

Outlander Claw

Force Disposition: RECONNAISSANCE Detachment Points: 2

Enhancements

Assault Commando (15pts)

Cartographic Data-leech (10pts)

Serpentine Tactics (10pts)

Starfall Shells (10pts)

Stratagems

ALONG SHADOWED TRAILS

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Outlander Claw

With raw speed and subtle misdirection, Atalan Jackals outflank those who believe them trapped. WHEN: Any phase, just after an enemy unit ends a move within 9" of one or more of your Cult Ambush markers. TARGET: One ATALAN JACKALS unit from your army in Cult Ambush. EFFECT: Select one of those Cult Ambush markers. You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9” horizontally away from all enemy units and wholly within 6" of one or more battlefield edges. Until the end of the battle, you can only select ATALAN JACKALS units from your army to set up using that Cult Ambush marker.

CLOSE-RANGE SHOOT-OUT

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Outlander Claw

A cult’s experienced outriders are experts in hit-and-run attacks and close-range firefights. These skills are deadly when combined. WHEN: Your Shooting phase . TARGET: One GENESTEALER CULTS MOUNTED or GENESTEALER CULTS VEHICLE unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability while targeting an enemy unit within 18".

DEFT MANOEUVRING

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Outlander Claw

Serpent-fast, jinking and swerving with incredible skill, the cult’s light vehicles appear to slide through the oppressors' gunfire. WHEN: Your opponent's Shooting phase , just after an enemy unit has selected its targets. TARGET: One ACHILLES RIDGERUNNERS or ATALAN JACKALS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save .

DEVOTED CREW

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Outlander Claw

With evasive manoeuvres and split-second repairs, Outlander Claws marshal their rugged vehicles through the worst the foe can throw at them. WHEN: Your opponent’s Shooting phase or the Fight phase , just after an enemy unit has selected its targets. TARGET: One GOLIATH ROCKGRINDER or GOLIATH TRUCK unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Damage characteristic of that attack.

RAPID FEINT

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Outlander Claw

An Outlander Claw’s skilled riders and crews can use their enhanced hybrid reactions to rapidly alter speed and course, roaring after fleeing prey or luring enemy out of position and leaving them flat-footed. WHEN: Your opponent’s Movement phase , just after an enemy unit ends a Normal , Advance or Fall Back move . TARGET: One ACHILLES RIDGERUNNERS or ATALAN JACKALS unit from your army that is within 9" of that enemy unit. EFFECT: Your unit can make a Normal move of up to 6".