VOXROSTER
CodexGenestealer CultsHost Of Ascension

Host Of Ascension

3 DP

Detachment Rule: A Perfect Ambush

The insidious broodkin of the cult lurk hidden within the shadows, tirelessly tracking their enemies as predatory beasts stalk their prey. Only when their position is perfect do they strike. Worming into the fight from hidden tunnels, ducts and sewers, they rise to engulf their victims in a hail of unexpected firepower and a flurry of stabbing blades and raking talons. Each time a GENESTEALER CULTS unit from your army is set up on the battlefield as Reinforcements , until the end of your next Fight phase , weapons equipped by models in that unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities.

Host Of Ascension

Force Disposition: TAKE AND HOLD Detachment Points: 3

Enhancements

A Chink In Their Armour (20pts)

Assassination Edict (15pts)

Our Time is Nigh (20pts)

Prowling Agitant (15pts)

Stratagems

COORDINATED TRAP

Cost: 2CP Type: Battle Tactic Stratagem Detachment: Host of Ascension

A tenet of guerrilla warfare is the concentration of even inferior firepower to inflict maximum harm. WHEN: The start of your Shooting phase or the start of the Fight phase . TARGET: Two GENESTEALER CULTS units from your army that have not been selected to shoot or fight this phase. EFFECT: Select one enemy unit (if this Stratagem is used in the Fight phase, that enemy unit must be within Engagement Range of both of your units). Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target for that attack), and when resolving that attack, add 1 to the Wound roll .

LYING IN WAIT

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Host of Ascension

The brood lurks invisibly as the enemy approaches. Not until the last second do they burst from cover to strike. WHEN: Your opponent’s Movement phase . TARGET: One GENESTEALER CULTS BATTLELINE unit from your army in Cult Ambush . EFFECT: Until the end of the phase, when setting your unit up using a Cult Ambush marker, set your unit up anywhere on the battlefield wholly within 6" of that Cult Ambush marker and not within Engagement Range of one or more enemy units.

PRIMED AND READIED

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Host of Ascension

The broodkin have been trained and equipped for this moment, with weapons readied for Ascension. WHEN: Your Shooting phase or the Fight phase . TARGET: One GENESTEALER CULTS units from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.

RETURN TO THE SHADOWS

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Host of Ascension

With their task of drawing the oppressors' fire complete, the surviving cultists melt away, ready to strike again. WHEN: Your opponent's Shooting phase , just after an enemy unit has shot. TARGET: One GENESTEALER CULTS INFANTRY unit from your army that was selected as the target of one or more of the attacking unit's attacks. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves .

TUNNEL CRAWLERS

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Host of Ascension

The cult can expertly assail seemingly impregnable enemy positions. WHEN: Your Movement phase . TARGET: One GENESTEALER CULTS unit from your army that is arriving using the Deep Strike ability this phase. EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. RESTRICTIONS: A unit targeted by this Stratagem is not eligible to declare a charge in the same turn.