VOXROSTER
CodexGenestealer CultsBiosanctic Broodsurge

Biosanctic Broodsurge

2 DP

Detachment Rule: Hypermorphic Fury

Little can assuage a Genestealer Cults least Human instincts, behaviours made even more ferocious under provocation. Stimulated by psionic pulses of the Broodmind or fuelled by alchemical concoctions delivered from alien grafts, impulses drive the blessed to acts of increased savagery. Add 1 to Charge rolls made for ABERRANTS , BIOPHAGUS and PURESTRAIN GENESTEALERS units from your army. In addition, each time such a unit is selected to fight, if it made a Charge move this turn, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit.

Biosanctic Broodsurge

Force Disposition: TAKE AND HOLD Detachment Points: 2

Enhancements

Alien Majesty (15pts)

Biomorph Adaptation (25pts)

Mutagenic Regeneration (10pts)

Predatory Instincts (20pts)

Stratagems

EVASIVE VANGUARD

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Biosanctic Broodsurge

Adaptive and intelligent, the purest of a cult's broods can evade their foes to find new avenues of ingress. WHEN: Any phase, just after an enemy unit ends a move within 9" of one or more of your Cult Ambush markers, before removing those markers from the battlefield. TARGET: One PURESTRAIN GENESTEALERS unit from your army in Cult Ambush. EFFECT: Select one of those Cult Ambush markers. You can move that Cult Ambush marker up to 6". If that marker is still within 9" of one or more enemy units, it is removed from the battlefield; otherwise, until the end of the battle, you can only select PURESTRAIN GENESTEALERS units from your army to be set up using that Cult Ambush marker.

GENE-TWISTED MUSCLE

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Biosanctic Broodsurge

The raw strength of those infused with the Patriarch’s distilled power is undeniable when directed against the foe’s hulking tools of tyranny. WHEN: Fight phase . TARGET: One ABERRANTS , BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE , add 1 to the Wound roll .

HYPER-METABOLIC VIGOUR

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Biosanctic Broodsurge

Evidence of the bio-horror taint in their veins, the most blessed of a cult exhibit an inhuman swiftness. WHEN: Fight phase . TARGET: One ABERRANTS , BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move , it can move up to 6" instead of up to 3". In addition, it does not need to end that move closer to the closest enemy model, provided it ends it as close as possible to the closest enemy unit.

SAINTLY PAROXYSM

Cost: 1CP Type: Epic Deed Stratagem Detachment: Biosanctic Broodsurge

There are few more holy virtues in the cult’s eyes than to use one’s final act to lay low the oppressor. WHEN: Fight phase , just after an enemy unit destroys a GENESTEALER CULTS CHARACTER model from your army. TARGET: That destroyed CHARACTER model. You can use this Stratagem on that model even though it was just destroyed. EFFECT: Roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds . If that Character model is an ABOMINANT or PATRIARCH , that enemy unit suffers 2D3 mortal wounds instead.

STIMULATED BIO-SURGE

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Biosanctic Broodsurge

Triggered by xenos bio-stimms flooding their bodies, when the cult’s predators spring their trap, the jaws close inescapably. WHEN: Your Charge phase . TARGET: One ABERRANTS , BIOPHAGUS or PURESTRAIN GENESTEALERS unit from your army that has not declared a charge this phase. EFFECT: Until the end of the phase, each time your unit declares a charge, if the closest eligible enemy unit is selected as one of the targets of that charge, add 1 to the Charge roll for each selected target of that charge (including the closest eligible enemy unit), to a maximum of +3.