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CodexEmperor's ChildrenSlaanesh’S Chosen

Slaanesh’S Chosen

2 DP

Slaanesh’S Chosen

Force Disposition: PURGE THE FOE Detachment Points: 2

Enhancements

Eager to Prove (15pts) You can re-roll Charge rolls made for the bearer's unit. While the bearer's unit is your army's Favoured Champions, add 2" to the Move characteristic of models in that unit.

Proud and Vainglorious (20pts) You can re-roll Battle-shock and Leadership tests taken for the bearer's unit. While the bearer's unit is your army's Favoured Champions, add 1 to the Objective Control characteristics of models in that unit.

Repulsed by Weakness (25pts) Each time an enemy unit (excluding Monster and Vehicle units) within Engagement Range of the bearer's unit Falls Back, models in that enemy unit must take Desperate Escape tests. When doing so, if the bearer's unit is your army's Favoured Champions, subtract 1 from each of those Desperate Escape tests.

Slayer of Champions (15pts) The bearer's melee weapons have the [Precision] ability, and each time the bearer makes a melee attack that targets a Character unit, improve the Strength and Armour Penetration characteristics of that attack by 1.

Stratagems

BEAUTIFUL DEATH

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Slaanesh’s Chosen

The more extravagant and luridly violent the kill, the greater the Dark Prince's appreciation. WHEN: Fight phase , just after an enemy unit has selected its targets. TARGET: One EMPEROR’S CHILDREN CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit is your army’s Favoured Champions . On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

DEVOTED DUELLISTS

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Slaanesh’s Chosen

By slaying theirfoes in close combat, the champions of Slaanesh seek to elevate themselves in his favour. WHEN: Fight phase . TARGET: One or more EMPEROR’S CHILDREN CHARACTER units from your army that have not been selected to fight this phase. EFFECT: Select one enemy unit. Until the end of the phase, melee weapons equipped by models in those CHARACTER units have the [SUSTAINED HITS 1] ability while targeting that enemy unit.

DIABOLIC MAJESTY

Cost: 1CP Type: Epic Deed Stratagem Detachment: Slaanesh’s Chosen

Those who gaze upon one of Slaanesh’s chosen are stricken by their diabolic majesty. WHEN: Your Shooting phase or the Fight phase , just after an EMPEROR’S CHILDREN CHARACTER unit becomes your army’s Favoured Champions . TARGET: That EMPEROR’S CHILDREN unit. EFFECT: Each enemy unit within 6" of your unit must take a Battle-shock test , subtracting 1 from the result. RESTRICTIONS: You can only use this Stratagem once per battle round .

HEIGHTENED JEALOUSY

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Slaanesh’s Chosen

Rivalries are commonplace amongst the champions of the Emperor's Children as all vie for Slaanesh’s boons. WHEN: Your Shooting phase or the Fight phase , just after an EMPEROR’S CHILDREN CHARACTER unit becomes your army’s Favoured Champions , or just after your army’s Favoured Champions unit destroys an enemy unit. TARGET: Your army’s Favoured Champions unit. EFFECT: Until the end of the phase, each time a model in an EMPEROR’S CHILDREN CHARACTER unit from your army that is not your army’s Favoured Champions makes an attack, add 1 to the Strength characteristic of that attack.

REFUSAL TO BE OUTDONE

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Slaanesh’s Chosen

Rivals for the Dark Prince's favour will stop at nothing to outdo their foes and claim a greater tally of souls. WHEN: Your Charge phase . TARGET: One EMPEROR’S CHILDREN CHARACTER unit from your army. EFFECT: Select one enemy unit within Engagement Range of one or more units from your army. Until the end of the phase, each time your unit declares a charge , if that enemy unit is one of the targets of that charge, add 2 to the Charge roll .