VOXROSTER
CodexEmperor's ChildrenRapid Evisceration

Rapid Evisceration

2 DP

Rapid Evisceration

Force Disposition: DISRUPTION Detachment Points: 2

Enhancements

Accomplished Tactician (35pts) Once per turn, in your opponent's Shooting phase, just after an enemy unit has shot, you can select one friendly Emperor's Children unit within 9" of the bearer that was hit by one or more of those attacks, then select one friendly Transport that unit is wholly within 6" of and is able to embark within. That Emperor's Children unit can embark in that Transport.

Heretek Adept (35pts) Once per battle round, when a saving throw is failed for a friendly Emperor's Children Vehicle model within 6" of the bearer, you can change the Damage characteristic of that attack to 0.

Spearhead Striker (20pts) Each time the bearer disembarks from a Transport, until the end of the turn, you can re-roll Charge rolls made for the bearer's unit and enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer's unit.

Sublime Prescience (25pts)

Stratagems

ADVANCE AND CLAIM

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Rapid Evisceration

The Emperor's Children send forth their front-line troops in swift vehicles to seize ground rapidly. WHEN: Your Command phase . TARGET: One EMPEROR’S CHILDREN TRANSPORT from your army that has one or more TORMENTORS units embarked within it (excluding Battle-shocked units). EFFECT: Select one objective marker you control that your TRANSPORT is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

CEASELESS ONSLAUGHT

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Rapid Evisceration

Cocktails of combat stimms and a blazing murderlust drive the warriors of the Emperor’s Children forward at breakneck speed. WHEN: Your Charge phase . TARGET: One EMPEROR’S CHILDREN unit from your army that disembarked from a TRANSPORT that made a Normal move this turn. EFFECT: Until the end of the phase, your EMPEROR’S CHILDREN unit is eligible to declare a charge .

DYNAMIC BREAKTHROUGH

Cost: 1CP Type: Epic Deed Stratagem Detachment: Rapid Evisceration

Relying upon shock, awe and daemonically enhanced vehicles, the Emperor's Children drive through the enemy lines to outflank the enemy. WHEN: Your Movement phase . TARGET: One EMPEROR’S CHILDREN VEHICLE unit from your army that has not been selected to move this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through enemy models (excluding MONSTERS and VEHICLES ). When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.

ONTO THE NEXT

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Rapid Evisceration

The fleeting obsessions of the Emperor's Children cause them always to seek fresh targets. WHEN: End of the Fight phase . TARGET: One EMPEROR’S CHILDREN unit from your army that destroyed an enemy unit this phase, and one friendly TRANSPORT it is able to embark within. EFFECT: If your EMPEROR’S CHILDREN unit is wholly within 6" of that TRANSPORT , it can embark within it.

REACTIVE DISEMBARKATION

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Rapid Evisceration

As their transports come underfire, the Emperor’s Children disembark and take the fight to the foe with boltgun and sword. WHEN: Your opponent’s Shooting phase , just after an enemy unit has selected its targets. TARGET: One EMPEROR’S CHILDREN TRANSPORT from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: One EMPEROR’S CHILDREN unit embarked within your TRANSPORT can disembark . When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of that TRANSPORT and not within Engagement Range of one or more enemy units.