VOXROSTER
CodexEmperor's ChildrenMercurial Host

Mercurial Host

2 DP

Mercurial Host

Force Disposition: RECONNAISSANCE Detachment Points: 2

Enhancements

Intoxicating Musk (20pts) Each time a melee attack targets the bearer's unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.

Loathsome Dexterity (10pts) Each time a model in the bearer's unit makes a Normal, Advance or Fall Back move, it can move through enemy models. When doing so, it can move within Engagement Range of such models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.

Steeped in Suffering (20pts) Each time a model in the bearer's unit makes an attack that targets an enemy unit below its Starting Strength, add 1 to the Hit roll. If that target is also Below Half-Strength, add 1 to the Wound roll as well.

Tactical Perfection (15pts) After both players have deployed their armies, select up to two Emperor's Children units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.

Stratagems

CAPRICIOUS REACTIONS

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Mercurial Host

Their superhuman reflexes enhanced by endless streams of addictive combat stimms, the Emperor's Children react to incoming fire with haste, weaving between shots and taking cover in the blink of an eye. WHEN: Your opponent’s Shooting phase , just after an enemy unit has selected its targets. TARGET: One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll .

COMBAT STIMMS

Cost: 2CP Type: Battle Tactic Stratagem Detachment: Mercurial Host

Hideously euphoric concoctions empower the minds and constitutions of the Legion’s sybaritic warriors. WHEN: Fight phase , just after an enemy unit has selected its targets. TARGET: One EMPEROR’S CHILDREN INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll .

DARK VIGOUR

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Mercurial Host

The Emperor’s Children possess inhuman vigour- their warriors move with monstrous speed to counter any advance and meet any challenge. WHEN: Your opponent’s Movement phase , just after an enemy unit ends a Normal , Advance or Fall Back move . TARGET: One EMPEROR’S CHILDREN unit from your army (excluding BEASTS and VEHICLES ) that is within 9" of the enemy unit that just ended that move. EFFECT: Your unit can make a Normal move of up to 6".

HONOUR THE PRINCE

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Mercurial Host

Warriors who venerate Slaanesh through the most graceful fighting forms are rewarded for their efforts. WHEN: Your Movement phase . TARGET: One EMPEROR’S CHILDREN INFANTRY unit from your army that has not been selected to move this phase. EFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll . Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.

VIOLENT EXCESS

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Mercurial Host

The visceral thrill of killing causes the warriors of the Emperor’s Children to enter an ecstatic frenzy of butchery and dismemberment. WHEN: Fight phase . TARGET: One EMPEROR’S CHILDREN unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.