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CodexEmperor's ChildrenCarnival Of Excess

Carnival Of Excess

2 DP

Carnival Of Excess

Force Disposition: PRIORITY ASSETS Detachment Points: 2

Enhancements

Dark Blessings (10pts) Once per battle, just after an enemy unit has selected its targets, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer has a 3+ invulnerable save.

Empyric Suffusion (15pts) When you target this unit with the Heroic Intervention stratagem, that use is -1 CP.

Possessed Blade (25pts) At the start of the battle, select one melee weapon equipped by the bearer; add 1 to the Attacks characteristic of that weapon. In addition, each time the bearer is selected to fight, it can use this Enhancement. If it does, when resolving those attacks add 1 to the Damage characteristic of that weapon and that weapon has the [Devastating Wounds] and [Hazardous] abilities.

Warp Walker (30pts) Each time the bearer's unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Movement characteristic of models in that unit. Each time a model in the bearer's unit makes a Normal, Advance or Fall Back move, it can move through enemy models. When doing so, it can move within Engagement Range of such models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.

Stratagems

ECSTATIC SLAUGHTER

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Carnival of Excess

As the violence intensifies, so does the ecstasy of battle empower daemon and mortal alike. WHEN: Fight phase , just after a LEGIONS OF EXCESS unit from your army destroys an enemy unit. TARGET: That LEGIONS OF EXCESS unit and one friendly EMPEROR’S CHILDREN unit within 6" of it that is not within Engagement Range of one or more enemy units. EFFECT: Your EMPEROR’S CHILDREN unit can declare a charge . If it does so and it has already been selected to fight this phase, it cannot fight again this phase.

SUSTAINED BY AGONY

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Carnival of Excess

Slaaneshi daemons feed upon the emotions of others, with agony a particular delicacy. WHEN: Fight phase , just after an EMPEROR’S CHILDREN unit from your army destroys an enemy unit. TARGET: That EMPEROR’S CHILDREN unit. EFFECT: Select one friendly LEGIONS OF EXCESS unit within 6" of your unit. One model in that LEGIONS OF EXCESS unit recovers up to 3 lost wounds or, if it is a DAEMONETTES unit, return upto D3+3 destroyed models to it instead.

SYCOPHANTIC SURGE

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Carnival of Excess

The daemons of Slaanesh care naught for mortals but strive to earn the approval of their Dark Prince. WHEN: Your Charge phase . TARGET: One LEGIONS OF EXCESS unit from your army. EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced or Fell Back , provided at least one of the targets of that charge is within Engagement Range of one or more EMPEROR’S CHILDREN units from your army.

UNCANNY REACTIONS

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Carnival of Excess

Those who have earned the favour of their Dark Prince may be granted a sliver of his grace. WHEN: Your opponent’s Shooting phase , just after an enemy unit has selected its targets. TARGET: One SLAANESH unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll .

VIOLENT CRESCENDO

Cost: 2CP Type: Strategic Ploy Stratagem Detachment: Carnival of Excess

In the final act of the battle, the followers of Slaanesh descend to slaughter the remaining foes. WHEN: Fight phase . TARGET: One SLAANESH BEASTS , SLAANESH INFANTRY or SLAANESH MOUNTED unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move , it can move up to 6" instead of up to 3". When doing so, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit.