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CodexDeath GuardTallyband Summoners

Tallyband Summoners

2 DP

Tallyband Summoners

Force Disposition: DISRUPTION Detachment Points: 2

Enhancements

Beckoning Blight (20pts) Each time a Plague Legions unit from your army is set up on the battle field using the Deep Strike ability, if it is set up wholly within 12" of the bearer, it can be set up anywhere that is more than 6" horizontally away from any enemy models, instead of more than 8".

Entropic Knell (15pts) In the Battle-shock step of your opponent's Command phase, each enemy unit within 6" of the bearer that is below its Starting Strength must take a Battle-shock test, subtracting 1 from that test.

Fell Harvester (10pts) Add 2 to the Attacks characteristic of the bearer's melee weapons.

Tome of Bounteous Blessings (20pts) Each time a Plague Legions unit within 12" of the bearer takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a Battleline unit and that test is passed, up to D3 destroyed models can be returned to that unit instead).

Stratagems

ALL IS ROT

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Tallyband Summoners

Death Guard warriors open fire into foes already embattled by Nurgle’s daemons, knowing that no matter who they hit, all will wither and rot. WHEN: Your Shooting phase . TARGET: One PLAGUE LEGIONS unit from your army that is within Engagement Range of one or more enemy units. EFFECT: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets of ranged weapons. Until the end of the phase, each time an enemy model loses a wound, while that model’s unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.

AVATARS OF DECAY

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Tallyband Summoners

Countless diseases blossom in the unreal flesh of Nurgle's daemon childer, manifestations of his blessings to be spread to all. WHEN: Your Shooting phase . TARGET: One PLAGUE LEGIONS unit from your army. EFFECT: Until the end of the phase, while an enemy unit is within 6" of your unit, that enemy unit is Afflicted .

CLUTCHING CORRUPTION

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Tallyband Summoners

The daemons of Nurgle grasp their victims tightly with rotting talons and coiling tentacles, their clutch as inescapable as entropy itself. WHEN: Fight phase . TARGET: One DEATH GUARD unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit that is within Engagement Range of one or more PLAGUE LEGIONS units from your army, you can re-roll the Hit roll .

FLESHY AVALANCHE

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Tallyband Summoners

The ephemeral structures of realspace have no power to halt the onset of Nurgle's Great Unclean Ones; they crumble, rot and burst apart before their unholy bulk. WHEN: Your Movement phase or your Charge phase . TARGET: One PLAGUE LEGIONS MONSTER unit from your army that has not been selected to move or charge this phase. EFFECT: Until the end of the phase, each time your unit makes a Normal , Advance or Charge move , it can move horizontally through terrain features .

PERSISTENT PESTS

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Tallyband Summoners

There is no simple way to wholly cleanse a Nurgling infestation once it has taken root. WHEN: Any phase. TARGET: One NURGLINGS unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed. EFFECT: Add a new unit to your army identical to your destroyed unit, in Strategic Reserves , at its Starting Strength and with its full wounds remaining.