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CodexDeath GuardChampions Of Contagion

Champions Of Contagion

2 DP

Champions Of Contagion

Force Disposition: TAKE AND HOLD Detachment Points: 2

Enhancements

Cornucophagus (35pts) In the Declare Battle Formations step, select one Plague. Until the end of the battle, while an enemy is within Contagion Range of the bearer, that enemy unit has the effect of that Plague in addition to any other.

Final Ingredient (20pts) Once per battle, after the bearer's unit has fought, if one or more Character models were destroyed by those attacks, select one Plague. Until the end of the battle, if an enemy unit is Afflicted, that unit has the effect of the selected Plague in addition to any other.

Needle of Nurgle (25pts) Each time the bearer uses its Tainted Narthecium ability, you can return up to D3 destroyed models to the bearer's unit (instead of 1).

Visions of Virulence (15pts) While an enemy unit is enfeebled by the bearer's Pestilent Fallout ability, that unit is also Afflicted.

Stratagems

BLESSINGS OF FILTH

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Champions of Contagion

Employing their unique gifts, this champion enhances the weapons of their comrades with even greater levels of infectious malevolence. WHEN: Your Shooting phase or the Fight phase . TARGET: One DEATH GUARD Attached unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit .

GROTESQUE FORTITUDE

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Champions of Contagion

After their champion calls down the blessings of Nurgle, these warriors can fight on no matter the catastrophic, often gruesome, damage done to them by the foe. WHEN: Your opponent’s Shooting phase or the Fight phase , just after an enemy unit has selected its targets. TARGET: One DEATH GUARD Attached unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, add 2 to the Toughness characteristic of models in your unit.

MALIGNANCE MAGNIFIED

Cost: 2CP Type: Battle Tactic Stratagem Detachment: Champions of Contagion

The vile talents of such plague specialists act like a filth-smeared lens, focusing and intensifying the infectious gifts of Nurgle. WHEN: Your Shooting phase or the Fight phase . TARGET: One DEATH GUARD Attached unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength , you can re-roll the Hit roll and you can re-roll the Wound roll .

RABID INFUSION

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Champions of Contagion

The combined talents of these Death Guard champions drive their followers into a foam-jawed fury, be it through injection with a curdled cocktail of stimms or immersion in a fug of infectious agents. WHEN: Start of the Fight phase . TARGET: One DEATH GUARD unit from your army that includes two CHARACTER models. EFFECT: Until the end of the phase, your unit has the Fights First ability.