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CodexChaos KnightsTraitoris Lance

Traitoris Lance

2 DP

Traitoris Lance

Force Disposition: PURGE THE FOE Detachment Points: 2

Enhancements

Malevolent Heraldry (30pts) Each time you roll dice to randomly select which Dread abilities are active for your army, if the bearer is on the battlefield, you can re-roll one or both results rolled.

Nightmare’s Master (20pts) At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test.

Tyrant’s Shadow (25pts) At the end of your Command phase, select one objective marker the bearer is in range of and that you control. That objective marker remains under your control until your opponent's Level of Control over that objective marker is greater than yours at the end of a phase. In addition, until you lose control of that objective marker, it has the Deathly Terror ability as if it were a Chaos Knights model from your army.

Veil of Medrengard (35pts) The bearer has a 4+ invulnerable save against ranged attacks, and a 5+ invulnerable save against melee attacks.

Stratagems

A LONG LEASH

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Traitoris Lance

The War Dogs of the Chaos Knights are more terrified of their lords than they are the enemy, and they heed their masters well, for they know the price of disobedience or disloyalty. WHEN: Your Command phase . TARGET: One ABHORRENT model from your army and up to three WAR DOG models from your army. EFFECT: Until the start of your next Command phase, those WAR DOG models count as being within range of any Aura abilities that ABHORRENT model has.

DISDAIN FOR THE WEAK

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Traitoris Lance

Chaos Knight pilots refuse to yield while foes remain to be slain, disdainfully ignoring those who succumb to fear. WHEN: Fight phase , just after an enemy unit has selected its targets. TARGET: One CHAOS KNIGHTS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, your model has the Feel No Pain 6+ ability, and the Feel No Pain 5+ ability against attacks made by Battle-shocked models.

DREAD HOUNDS

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Traitoris Lance

War Dog pilots encircle their terrified victims then attack in a ferocious mass. WHEN: The start of your Shooting phase or the start of the Fight phase . TARGET: Two or more WAR DOG units from your army and one enemy unit that is an eligible target for each of those selected WAR DOG units. EFFECT: Until the end of the phase, the selected WAR DOG units can only target that enemy unit, but all weapons equipped by those WAR DOG models gain the [SUSTAINED HITS 1] ability. In addition, if that enemy unit is Battle-shocked , until the end of the phase, each time a selected WAR DOG model makes an attack against that enemy unit, an unmodified Hit roll of 5+ scores a Critical Hit.

KNIGHTS OF SHADE

Cost: 1CP Type: Epic Deed Stratagem Detachment: Traitoris Lance

Like dark phantoms, some Chaos Knights can move through solid walls without hindrance. WHEN: Your Movement phase or your Charge phase . TARGET: Up to two WAR DOG models from your army or one TITANIC CHAOS KNIGHTS model from your army. EFFECT: Until the end of the phase, the selected models can move horizontally through models and terrain features as if they were not there.

PTERRORSHADES

Cost: 1CP Type: Wargear Stratagem Detachment: Traitoris Lance

Shrieking with ghoulish hunger, daemonic entities descend in a tatterwinged whirlwind to rend apart the souls of those enemies who show even a moment’s fear. The soul-raptors tear apart their victims’ animus and, as they feed, this life force is channelled to regenerate the battle damage or heal the pilot of the Knight in which these creatures roost. WHEN: Any phase, just after an enemy unit fails a Battle-shock test . TARGET: One CHAOS KNIGHTS unit from your army that is within 12" of that enemy unit. EFFECT: Roll six D6. For each 4+, that enemy unit suffers 1 mortal wound and this model regains up to 1 lost wound.