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CodexChaos DaemonsBlood Legion

Blood Legion

2 DP

Blood Legion

Force Disposition: PURGE THE FOE Detachment Points: 2

Enhancements

Brazenmaw (15pts) LEGIONES DAEMONICA KHORNE model only. Add 2 to Charge rolls made for the bearer’s unit.

Fury’s Cage (20pts) LEGIONES DAEMONICA KHORNE MONSTER model only. Each time the bearer is selected to fight, it can use this Enhancement. If it does, the bearer suffers D3+1 mortal wounds, and until the end of the phase, each time it makes an attack, you can re‑roll the Hit roll and you can re‑roll the Wound roll.

Gateway Unto Damnation (10pts) LEGIONES DAEMONICA KHORNE MONSTER model only. The bearer’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 2+ instead of on a 6. In addition, if the bearer has destroyed one or more enemy units this battle, the bearer has the Deadly Demise D3+3 ability, instead of any other Deadly Demise ability on its datasheet.

Slaughterthirst (25pts)

Stratagems

BLOOD BEGETS SKULLS

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Blood Legion

The iron reek of mortal blood pulsing through living veins fires the unnatural senses of Khorne’s daemons, drawing them on all the swifter to tear, slay, and hack skulls from necks for mighty Khorne. WHEN: Your Charge phase . TARGET: One LEGIONES DAEMONICA KHORNE unit from your army that has not been selected to charge this phase. EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced . FOOLS’ FLIGHT 2CP Blood Legion – Strategic Ploy Stratagem Khorne’s daemons know only hatred and contempt for those who flee from combat and will distort reality itself to keep such cowards trapped in the endless battle they sought to escape. WHEN: Your opponent’s Movement phase , just after an enemy unit Falls Back . TARGET: One LEGIONES DAEMONICA KHORNE unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit. EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge. Note that even if that charge is successful, your unit does not receive any Charge bonus this turn.

SKULLS BEGET BLOOD

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Blood Legion

Torn from the wet and ragged necks of worthy mortal champions, these skulls blaze with balefire as the daemons of Khorne heft and hurl them. They explode amongst the foe to shed more blood for the Blood God. WHEN: Your Shooting phase . TARGET: One LEGIONES DAEMONICA KHORNE INFANTRY or LEGIONES DAEMONICA KHORNE MOUNTED unit from your army (excluding units that Fell Back this turn) that is not within Engagement Range of one or more enemy units. EFFECT: Select one enemy unit that is not within Engagement Range of one or more units from your army and is within 8" of and visible to your unit. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound .

WRATH UNDENIABLE

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Blood Legion

Even the banishing blow is often not enough to prevent the daemons of Khorne from lashing out to take bloody vengeance as they discorporate. WHEN: Fight phase , just after an enemy unit has selected its targets. TARGET: One LEGIONES DAEMONICA KHORNE unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play. GORE‑HUNGRY ONSLAUGHT 1CP Blood Legion – Strategic Ploy Stratagem The manifest will to run down and slaughter their prey allows the daemons of Khorne to surge through physical barriers as though they did not exist, falling upon their victims like bloody phantasms. WHEN: Your Movement phase or your Charge phase . TARGET: One LEGIONES DAEMONICA KHORNE unit from your army. EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features .