VOXROSTER
CodexAstra MilitarumSiege Regiment

Siege Regiment

2 DP

Detachment Rule: Artillery Support

Artillery barrages lay the ground for the assault to come. At the start of the battle round , select one of the following types of artillery support. Creeping Barrage: Roll one D6 for each enemy unit that is more than 12" from every model from your army that is on the battlefield: On a 5+, until the end of the battle round, that unit is shaken. While a unit is shaken, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it. The maximum number of units that can be shaken by this rule in each battle round depends on the battle size, as shown below. Incendiary Bombardment: Select a number of enemy units more than 12" from every model from your army that is on the battlefield. Until the end of the battle round, those enemy units are scattered. While a unit is scattered, it cannot have the Benefit of Cover . The maximum number of units you can select in this way depends on the battle size, as shown below. Smoke Shells: Select a number of units from your army. Until the end of the battle round, those units have the Stealth ability. BATTLE SIZE MAXIMUM NUMBER OF UNITS Incursion 2 Strike Force 3 Onslaught 4

Siege Regiment

Force Disposition: DISRUPTION Detachment Points: 2

Enhancements

Eager Advance (20pts)

Flash Grenades (20pts)

Legacy Sidearm (10pts)

Stalwart’s Honours (15pts)

Stratagems

CALLOUS SACRIFICE

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Siege Regiment

All victory requires sacrifice. The destruction of the enemy must always take priority over the preservation of lives. WHEN: Your Shooting phase . TARGET: One PLATOON unit from your army that is within Engagement Range of one or more enemy units. EFFECT: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets of ranged weapons. Until the end of the phase, each time an enemy model loses a wound, while that model’s unit is within Engagement Range of your unit, roll one D6: on a 4+, one model from your unit is destroyed after the attacking unit has finished making its attacks.

FLARE BURST

Cost: 1CP Type: Wargear Stratagem Detachment: Siege Regiment

As the infantry assault proceeds, flares are fired into the skies, illuminating opponents below. WHEN: Your Shooting phase . TARGET: One ASTRA MILITARUM CHARACTER unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time your unit makes an attack that targets a visible enemy unit within 12", you can re-roll the Hit roll .

FURIOUS FUSILLADE

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Siege Regiment

Whilst accuracy has its benefits, sheer weight of fire is no less effective at bringing down the foe. WHEN: Your Shooting phase . TARGET: One PLATOON unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, add 1 to the Attacks characteristic of ranged weapons equipped by models in your unit while targeting an enemy unit within half range.

OVER THE TOP

Cost: 2CP Type: Strategic Ploy Stratagem Detachment: Siege Regiment

The whistle blows to signal the attack. Waves of infantry emerge from cover to advance upon the foe. WHEN: Start of your Command phase . TARGET: One INFANTRY OFFICER model from your army. EFFECT: Until the end of the phase, when your model issues the Move! Move! Move! Order, it can issue that Order to any number of eligible friendly INFANTRY REGIMENT units, regardless of range to your model.

TRENCH FIGHTERS

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Siege Regiment

Inured to the savage horrors of trench warfare, these warriors will fight until their last breath. WHEN: Fight phase , just after an enemy unit has selected its targets. TARGET: One ASTRA MILITARUM INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 2 to the result if it is a REGIMENT model. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.