VOXROSTER
CodexAstra MilitarumRecon Element

Recon Element

3 DP

Detachment Rule: Masters of Camouflage

Reconnaissance infantry use face paint, camo-pattern fatigues, ghillie suits and more to conceal themselves from the foe. Vehicles are camouflaged using netting and disruptive camo patterns, enabling them to blend into surrounding terrain. Suitably outfitted, recon forces need only rely upon stealth and concealment rather than heavy armour for protection. ASTRA MILITARUM WALKER and REGIMENT models from your army have the Benefit of Cover . While such a model has the Benefit of Cover for any other reason (e.g. because it is wholly within a RUIN ), improve the Save characteristic of that model by 1 (to a maximum of 3+).

Recon Element

Force Disposition: RECONNAISSANCE Detachment Points: 3

Enhancements

Guerrilla Honours (25pts)

Scare Gas Grenades (5pts)

Survival Gear (5pts)

Tripwires (20pts)

Stratagems

COURAGEOUS DIVERSION

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Recon Element

These soldiers scream blood-curdling battle cries as they rush forwards, emboldening their squadmates and causing the enemy to waver. WHEN: Start of your opponent’s Shooting phase . TARGET: One ASTRA MILITARUM INFANTRY or ASTRA MILITARUM MOUNTED unit from your army. EFFECT: Until the end of the phase, your unit has the Feel No Pain 6+ ability, and each time an enemy model makes an attack, if your unit is the closest eligible target, subtract 1 from the Hit roll .

CRACK SHOTS

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Recon Element

Reconnaissance units are often comprised of experienced survivalists and hunters, many of whom are expert marksmen. WHEN: Your Shooting phase . TARGET: One PLATOON unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [PRECISION] ability.

DRAW THEM OUT

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Recon Element

Light infantry utilise harassing fire to draw their enemies into position for an ambush. WHEN: Your opponent’s Movement phase , just after an enemy unit ends a Normal , Advance or Fall Back move . TARGET: One PLATOON unit from your army that is within 9" of that enemy unit, and is not within Engagement Range of one or more enemy units. EFFECT: Your unit can make a Normal move of up to 6".

SCRAMBLE FIELD

Cost: 1CP Type: Wargear Stratagem Detachment: Recon Element

This unit is equipped with a scramble field generator, a device capable of disrupting teleportation beacons and other homing technology. WHEN: Start of your opponent’s Reinforcements step . TARGET: One ASTRA MILITARUM INFANTRY unit from your army. EFFECT: Until the end of the phase, enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of your unit.

TANGLEFOOT GRENADES

Cost: 1CP Type: Wargear Stratagem Detachment: Recon Element

Employed by skirmishers and recon troops, tanglefoot grenades ensnare advancing infantry, slowing their advance. WHEN: Start of your opponent’s Charge phase . TARGET: One ASTRA MILITARUM GRENADES unit from your army. EFFECT: Until the end of the phase, each time an enemy unit selects your unit as the target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).