VOXROSTER
CodexAstra MilitarumHammer Of The Emperor

Hammer Of The Emperor

2 DP

Detachment Rule: Iron Tread

The armoured spearhead of an Astra Militarum army group grinds relentlessly forward, ploughing through enemy infantry with arrogant disregard. Each time a SQUADRON unit from your army Advances, do not make an Advance roll for it; until the end of the phase, add 6" to the Move characteristic of models in that unit, and when making that Advance move, that unit can move within Engagement Range of enemy models but cannot end that move within Engagement Range of enemy models.

Hammer Of The Emperor

Force Disposition: PURGE THE FOE Detachment Points: 2

Enhancements

Calm Under Fire (15pts)

Indomitable Steed (15pts)

Regimental Banner (20pts)

Veteran Crew (20pts)

Stratagems

BLAZING ADVANCE

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Hammer of the Emperor

By petitioning the machine spirits of their vehicles, tank crews push their armoured steeds beyond conventional limits. WHEN: Your Movement phase , just after a SQUADRON unit from your army Advances . TARGET: That SQUADRON unit. EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced.

CRASH THROUGH

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Hammer of the Emperor

Ruins, barricades, bunkers; few such structures can impede the grinding advance of an Astra Militarum armoured corps. WHEN: Your Movement phase or your Charge phase . TARGET: One ASTRA MILITARUM VEHICLE unit from your army that has not been selected to move or charge this phase. EFFECT: Until the end of the phase, each time your unit makes a Normal , Advance or Charge move , it can move horizontally through terrain features as if they were not there.

FINAL HOUR

Cost: 1CP Type: Epic Deed Stratagem Detachment: Hammer of the Emperor

Even with flames licking through the interior of their vehicle, this crew refuse to abandon their positions, regardless of the risk to their lives. WHEN: Your Command phase . TARGET: One SQUADRON unit from your army that is Below Half-strength (excluding OFFICER units). EFFECT: Until the end of the battle round , ranged weapons equipped by models in your unit (excluding [ONE SHOT] weapons) have the [HAZARDOUS] ability, and each time a model in your unit makes a ranged attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and to the Hit roll .

FURIOUS CANNONADE

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Hammer of the Emperor

At close range, armoured vehicles open up with their full complement of weapons, dispensing the Emperor’s righteous wrath. WHEN: Your Shooting phase . TARGET: One SQUADRON unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within 12", improve the Armour Penetration characteristic of that attack by 1.

TACTICAL WITHDRAWAL

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Hammer of the Emperor

Even in retreat, the armoured fist of the Astra Militarum keep their cannons firing. WHEN: Your Movement phase , just after a SQUADRON unit from your army Falls Back . TARGET: That SQUADRON unit. EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back.