VOXROSTER
CodexAeldariAspect Host

Aspect Host

3 DP

Aspect Host

Force Disposition: DISRUPTION Detachment Points: 3

Enhancements

Aspect of Murder (15pts)

Mantle of Wisdom (20pts)

Shimmerstone (10pts)

Strategic Savant (10pts)

Stratagems

DOOM INESCAPABLE

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Aspect Host

Cast with the force of a thunderbolt, the Avatar's weapon strikes the foe with meteoric force. WHEN: Your Shooting phase . TARGET: One AVATAR OF KHAINE model from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, your model’s Wailing Doom ranged weapon has a Range characteristic of 18" and a Damage characteristic of 8.

TO THEIR FINAL BREATH

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Aspect Host

As champions and defenders of a dying race, these warriors fight furiously to the very end. WHEN: Fight phase , just after an enemy unit has selected its targets. TARGET: One ASPECT WARRIORS or AVATAR OF KHAINE unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Each time you use this Stratagem, you can remove one Aspect Shrine token your unit has (see datasheets). Then, until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if you removed an Aspect Shrine token during this usage of this Stratagem. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

WARRIOR FOCUS

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Aspect Host

So absolute is the focus of these warriors in battle that nothing can distract them or stay their blows. WHEN: Your Shooting phase or the Fight phase . TARGET: One ASPECT WARRIORS or AVATAR OF KHAINE unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill, Weapon skill, Strength, Armour Penetration and Damage characteristics and/or any or all modifiers to the Hit roll .